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dc.contributor.advisorDarken, Christian J.
dc.contributor.authorCorreia, J. Steve
dc.dateMarch 2005
dc.date.accessioned2012-03-14T17:34:47Z
dc.date.available2012-03-14T17:34:47Z
dc.date.issued2005-03
dc.identifier.urihttps://hdl.handle.net/10945/2300
dc.description.abstractVisual perception modeling is generally weak for game AI and computer generated forces (CGF), or agents, in computer games and military simulations. Several tricks and shortcuts are used in perceptual modeling. The results are, under certain conditions, unrealistic behaviors that negatively effect user immersion in games and call into question the validity of calculations in fine resolution military simulations. By determining what the computer-generated agent sees using methods similar to that used to generate the human players' screen view in 3- D virtual environments, we hope to present a method that can more accurately model human visual perception, specifically the major problem of a entity "hiding in plain sight"en_US
dc.description.urihttp://archive.org/details/agentbasedtarget109452300
dc.format.extentxiv, 47 p.en_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.subject.lcshArtificial intelligenceen_US
dc.subject.lcshMilitary applicationsen_US
dc.subject.lcshVisual perceptionen_US
dc.subject.lcshWaren_US
dc.subject.lcshComputer simulationen_US
dc.subject.lcshVisual programming (Computer science)en_US
dc.titleAgent-based target detection in 3-dimensional environmentsen_US
dc.typeThesisen_US
dc.contributor.secondreaderCrowson, Jeff
dc.contributor.corporateNaval Postgraduate School
dc.contributor.departmentMOVES Academic Committee
dc.subject.authorPerceptual modelingen_US
dc.subject.authorTarget detectionen_US
dc.subject.authorArtificial intelligenceen_US
dc.subject.authorNon-player charactersen_US
dc.subject.authorSynthetic playersen_US
dc.description.serviceLieutenant, United States Navyen_US
etd.thesisdegree.nameM.S. in Modeling, Virtual Environments and Simulationen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineModeling, Virtual Environments, and Simulation Institute (MOVES)en_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
etd.verifiednoen_US
dc.description.distributionstatementApproved for public release; distribution is unlimited.


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